Minecraft Party Beta 2.84
Additions
- Accommodations for < 4 players in Quickplay Mode
- Sign in the main lobby that when clicked, returns players back to quickplay lobby
- Option to toggle spectator/player in Quickplay Mode
- Presents for each player now show up in sidebar on Present Palace
- Coin payouts are now on the sidebar for battle minigames
- Betris controls now show in sidebar
- Star Seller now flickers when a player holds an item such as a Warp to Star or Star Schmoover to indicate which Star Seller would be moved or warped to
- The main sidebar title now has different gamemode names depending on the number of players and gamemode selected
- New textures for the Candy/Daytime Sandy and Nighttime Sandy Cannon
Changes
- Red Light, Green Light now shows checkmark on sidebar (in order) when players finish
- Changed "lost" color to gray and "coins" to gold for the Zen Garden shuffle event
- Beds in Odd One Out are now block displays to prevent players from sleeping in them
- Points in Odd One Out at the end of the minigame now display in the order of who had the most
- Spectators get teleported to the turn player's armor stand as the final teleport after ending a cutscene
- The floor is brighter in Maze Navigator
- Pellets in Pac-Maze are now item displays
- Opponents losing coins from a yellow space event is now less likely with larger player groups
- Thrown ender pearls now trigger trap placement (Ender Trap (&+))
- Teleported single-use star sellers to center of world rather than the void after being bought
- More cocoa beans in barn in Farming Frenzy
- Underlined various points scores from tellraws at the end of various minigames
- Dusty Dunes cacti on the board diorama now have the cactus flower instead of amethyst
- Entities in the hub now stay when quickplay mode is active (and still get killed when a minigame starts to reduce lag)
Fixes
- Color of fireworks when a point ends in Deuce did not match player color
- Random missing snow (sugar) on Candyland
- Tunnel o' Fun did not generate the first time
- The word "coins" was not in gold when displaying coins won from a coin minigame
- Automatic star trade could occur on boards
- 'Duel all coins' sign was not translated
- Coins could be dropped in Tunnel o' Fun
- Players that died in Pac Cube (and are in spectator mode) would still retain their glowing armor stand
- Suburbia Scramble diorama containers were not locked
- 2nd Place in Hole In The Wall could fall into the void and hit the ground hard after teleporting to the victory area
- Cats lost their coins in Cat Catchers
- Lost City shows coin and star amounts in containers prior to opening (though they had no effect on actual coins/stars acquired from them)
- Items could linger after exiting the barrel/chest shop on LC and then cause lag
- Players could lose the void minigame item in Cannoneers
- There was a possible equipment spot near Miner on Mooshroom Grotto that was impossible to trigger
- A double trouble minigame (double coin rewards) would occur twice when the last player triggered the event
- Packed ice would not replace the light blocks when a player hit a freeze trap on LC
- Duel signs were still showing the word "Duel" followed by the player name in the old player colors
- Untranslated PM warp selectors
- Various issues with team and role selection in the hub when quickplay was active
- Power Pellet sound did not get canceled when a player used a Reroll Token
- Ravager Rodeo items did not get killed
- Ravager could get stuck if it hit the wall in a specific orientation in Ravager Rodeo
- Equipment would not get spawned on PM
- Ender Aura trap particle effect markers would not get spawned when returning to the board
- There were issues with setting the flag to refresh the spot arrows and highlighted spaces relating to offset arrows
- When using a Warp To Star followed by a Gold Bar, players' coins would not get updated
- Big Magic Dice Player selector heads would not get cleared properly which caused the Plus and Minus roll changer banners to end up in the incorrect hotbar slots