Minecraft Party Beta 2.75
Additions
- Single Use Star Sellers and Coin Piles now have a cutscene when spawning in
- Minigames with checkpoints now display who got to the checkpoint first when players tie in their final score
- Minigames with checkpoints now show a green checkmark next to any player who has finished
Changes
- Rearranged some space colors on Lofty Luncheon
- Space prediction arrows moved to the checkered space on Airborne Isles
- Points are now in chat in order of placement in Game Theory
- Chat now alerts players when food has expired on AI
- More light in victory rooms on AI
- Swapped a battle minigame space with another color to reduce the amount of battles on AI
- Some Star Seller locations are different on Port Town
- Some coin pile and equipment locations are different on PT
- Arrows near the lighthouse now have their origin at the white space on PT
- Reduced volume of the Star Award sound on PT
- You can punch players after finishing in Speed Builders
- Players respawn facing forward in Capture the Flag
- Metronome Event is much smoother on Rhythmic Room
- More light in Sheep Scramble
- Complete overhaul of game mechanics in Balance Beam
- Updated to MC version 1.21.7
- Updated Pirate Translation
Fixes
- Audience was one block back on LL
- Missing mushroom blocks in Hungry Hungry Humans (6 players)
- Betris blocks looked funky
- Reroll tokens did not clear before players did the water bucket challenge on LL
- Missing space in chat when blocking a Pickpocketer steal with a Thorned Spirit Shield
- Shop prices were wrong on the signs above shops on PT
- Extra blank signs were above the board on PT
- Some item text displays above boards were in the wrong location
- Audience would suffocate inside the tree in the Free for All victory room on AI
- Text displays were not killed after buying an item
- Players would randomly take suffocation damage when placing a trap
- Coins wouldn't clear from inventory when using the sacrificial alter on AI
- The savanna teleporter's spot prediction arrows were in the wrong spots on AI
- Completing a quest had the wrong color for some of the text in chat on AI
- Immediately after the swap colors event was chosen, some boards would teleport players straight to the board
- Players feelings were hurt on AI
- Welcome book had wrong number of minigames
- Players would take damage if there was a barrier on their board pawn
- Players could detect equipment from farther away on PT
- Placing a freeze trap between the free item pickup at the start and the lighthouse would not clear the ice after players landed on it on PT
- Text was wrong in Mineshaft Madness (Mega Party)
- Bombs blew up immediately when teleporting to the arena in Bombs Away!
- Acquiring a full set of Speed Armor had inconsistent colors
- Ender Aura particles would appear after board entities were summoned in spots adjacent to Lightning Storms on PT
- Space text displays were slightly off center on PT
- A fence was not connected to its neighbors in C³
- Player 1 would get stuck if the last player failed to out roll a troll on Arcane Atoll
- Controls were wrong in Laser Evaders
- Grammar was incorrect for opening paths on Pac Maze ("A path has been open" -> "A path has been opened")
- Barrier was in the way above the wheat in Block Busters
- Free item display boxes would not reset after passing a space on PM
- The scoreboard was jank in Memory Lane