Minecraft Party Beta 2.7
Additions
- Hover events on item activation text
- Shop NPCs on Pac-Maze
- Audio feedback in Rainbow Run now indicates your color stood on AND your streak count
- NEW MINIGAME: Bat Blast (Coin)
- Sidebar now displays maximum distance traveled in Red Light Green Light
- Free item pickups on Center Park
Changes
- Knockout, Gladiators, and Spleef now end after a team is eliminated in Doubles
- Steve Says now ends after a team is eliminated in Doubles and the other team's members are in 1st and 2nd
- Removed gravity visual aid from Balance Beam if played in High Ping mode
- Creepers now have coins above their heads in Creeper Catchers
- Rearranged board selection signs on the "Play!" wall
- Modified Fight! Fight! Fight! kit to reduce arrows per player (∞× → 5×)
- Increased number of turns Power Pellet is effective on Pac-Maze (3 → 4)
- Removed some artifacts left over from the old Eggcellence
- Increased difficulty of Eggcellence for solo player by increasing the number of eggs they must match (24 → 28)
- Increased number of eggs for both teams in Eggcelence doubles edition (24 → 28)
- Reduced lava level at the end of Cave Parkour
- Port Priority Beacon spawn locations are now randomized (Beacons will spawn at 7 of 12 possible locations)
- Music Disc challenge is now free to attempt
- Reward for Music Disc challenge nerfed (1×Star → 20×Coin)
- Rearranged audience members in Credits room to display more frequent playtesters more prominently
Fixes
- Players could escape the Trident Challenge on Zen Garden
- Single use Star Sellers would sometimes become witches and then die
- A shop sign on Zen Garden was vanishing
- Using Star Schmoover would add a new star seller instead of moving the existing one on Zen Garden
- Not all default settings were being set correctly
- Eggcellent Doubles Edition did not alternate rule colors
- Players were able to breach containment on Candyland
- Landing on an Ender Trap softlocked the game
- Players could punch each other in Red Light, Green Light
- Single use star sellers could spawn in one of the Candyland gates
- A certain Candyland space allowed players to move backwards
- Putting the Deuce slime in the water would break point detection
- Minion Pet did not interact with traps correctly
- Some boards do not have fireworks when summoning single use star sellers
- Coin minigames do not reset properly after being practiced in Quickplay
- Captain Jones had the indomitable human spirit and could not die
- Certain Pac-Maze gate configurations would break the gates
- 2nd place ties didn't pay out correctly in 4vs minigames
- Some events caused bad luck spaces to fall into the void on Pac-Maze
- Players were unable to knock each other in Knockout
- Crazy Clock hover text was fake news
- Pac-Maze would sometimes spawn more than 2 star sellers at game start
- Pac-Maze allowed illegal backtracking
- Some functions still sent players to the old hub coordinates
- Theater victory pedestals were positioned incorrectly
- Steve Says would eliminate players for jumping when the lose condition was supposed to be leaving the platform
- Center Park failed to put gold below star sellers at game start
- One of the Center Park intersections allowed jaywalking
- Some audience armor stands are not on the platform in Center Park victory room
- Ticket star message in chat is missing a space