Minecraft Party Beta 2.6
Additions
- Free item pickups on Port Town
- New Bone Hat available in hat room
- New Dice-Block hat available to players who have won MCP2 at least once (rolls with you)
- xDoubleH now in credits
- Board-exclusive bonus star on Zen Garden (Luck Star)
- Better lighting in Monster Shoot
- Speed I is now granted to the team of 3 in Boss Brawl
- Orange Spaces now show a roulette
- More decorations on Zen Garden
- NEW MINIGAME: Red Light, Green Light (ported from MCP1 with new map)
- NEW board challenge: Trident Race (Zen Garden)
Changes
- Dripstone Dance Border is now Honey
- World name now includes text colors
- Lost City now uses large victory room
- Coin pile coins now glow
- Delayed give command for "void minigame" slimeball to ensure minigames are canceled properly
- Increased Resistance in Dragon Doom (I → III)
- Zen Garden hub preview now looks better
- Music Disc challenge now costs 8 coins to attempt
- Adjusted main options board to make board selection easier
- Reroll Token is no longer a Yellow Space item
- Reroll Token is now an Orange Space item
- Minion Pet is now a Yellow Space item
- Increased odds of getting a Twice Dice or Thrice Dice from an Orange Space
- Added tip to increase FOV in Dripstone Dance
- Player is now informed that they are only allowed to attempt Zen Garden's disc challenge once per turn
- Delayed giving ready-up items in Whack-a-Mob to allow time for chunks to load
- Edited Minion Pet description for concision and clarity
- Minion Pet now spawns directly at the player
- Minion Pet is now baby
- Coin Piles now have more coins per pile (4-6 → 10-15)
- Anvil Trap no longer available from Sacrificial Altar on Floating Islands
- Coin Thief now available from Sacrificial Altar on Floating Islands
- Minion Pet now available from Sacrificial Altar on Floating Islands
Fixes
- Point scoreboard would show team stars in doubles in some minigames
- Players would sometimes not get teleported to the Guardian boss fight on Lost City
- Coin Snatcher text color differed between free item pickup message and yellow space message
- Disc challenge sign on Zen Garden would target @a instead of the player selecting it
- There was a space that did not count towards your roll on Zen Garden
- Player pawn armor stands were still glowing during some minigames
- If a player only had Lightning Traps and/or Minion Traps, the game would announce them having no items
- Players being hit by a lightning trap would turn the star seller into a witch and get locked out of purchasing a star
- Swap items does not swap some of the newer items
- Sometimes, the Minion Pet would reduce the user's remaining spaces by one when swapped
- One of Zen Garden's Battle Minigame spaces could be hit repeatedly to reduce roll count
- Cosmetic grass path replaced with dirt block for no reason in Zen Garden
- Mineshaft Madness failed to display points scoreboard after exiting practice mode and starting the game
- North Zen Garden shop was assembled incorrectly
- Zen Garden disc challenge would be considered failed if the skeleton fell down after killing the creeper
- Some spots you could stand in Knockout were a little TOO good
- Platforms in the battle/coin/duel minigame rooms would sometimes display the wrong colors
- Under certain circumstances, getting a same spot duel would skip the whole duel
- Some Star Sellers would face the wrong way in Zen Garden
- A directional indicator arrow was missing in Zen Garden
- One of the Pac-Maze gates was not operational
- Zen Garden swords were not killed when the rest of the board entities were
- There was ambiguity on one of the paths in Pearl Hurl
- One of the Pac-Maze gates was "missing stems" (idk, man, that's what it says on the spreadsheet)
- Music Disc challenge tellraw on Zen Garden spread misinformation on the internet
- Player spots glowed when they shouldn't've during the board phase
- Item shop signs faced the wrong way in Zen Garden
- Double titles in Roll Off if certain items are used
- Players could double-dip on Zen Garden intersection spaces allowing backwards board traversal
- Players who were in spectator mode before their turn started would be returned to spectator after killing the Elder Guardian on Lost City
- Summoning additional Chance Time spaces on Lost City would put the additional spaces on Candyland instead
- Randomly generated Last 5 Turns event could be the same event twice if a Crazy Clock was used
- Using multiple Minion Pet items on the same turn would break the game
- Text for receiving a Mini Dice would put the hover event on the wrong part of the tellraw
- Minion Pet would get a redundant bonus prefix in doubles mode
- Attempting to update team coins while one of the teammates is in Spectator mode causes issues
- Last player to die in Bombs Away! would sometimes die an extra-bonus time of fall damage
- Players on a space traversed by an opponent with a Coin Thief would sometimes be just outside of it's effective radius
- Players were able to hit the center space of Zen Garden multiple times on the same turn