Minecraft Party Beta 2.55
Additions
- Audio feedback when pressing DD memory temple buttons
- Sandy Cannon in hub item room
- LocalATM yt vid in media room
- New music on Port Town
- Particles when Single Use Star Seller vanishes
- Random fence obstacles in Pig Pushers
- "Altar Boosting" on MG
- NEW MINIGAME: Grave Diggers
- NEW MINIGAME: Cannoneers
- NEW MINIGAME: Sheep Scramble
Changes
- Restricted spectator movement on DD
- DD uses the DD night biome at night
- Developer reset now resets hub sign glow
- DD temples now force spectator mode for other players
- Adjusted DD temple completion detection to be earlier
- Reduced availability of Ghost Mode on DD
- Spectators are now warped to start after a player ghosts past a DD s/ztar
- DD temple now warns players to close the door on hostile mobs if they are present
- Imposed a 1 temple per turn limit on DD
- DD temple buttons changed from wooden to blackstone
- Nerfed difficulty of temple parkour
- Temple lava maze is no longer slippery
- Passing a Ztar with Ghost Mode now toggles daytime on DD
- DD temple zombies now wear armor and are labeled invulnerable
- DD zombie maze walls can no longer be peeked over in 3rd person
- Reduced volume of DD music
- Reduced zombies per player in Grave Diggers
- Disabled fall damage in Grave Diggers
- Rotated Sandy Cannon model in hub by 90°
- Increased auto-step height for DD temple lasers
- DD temple arrow volley timing now more consistent between rows
- Memory Lane player signs no longer display prefixes
- Increased Hub firework height
- Reduced reload rate in What the Cluck?
- Renamed "Wine" to "Juice" on LL
Fixes
- Daytime DD missing stairs on a shop
- Minigame preset config made random wooden blocks appear
- DD cactus would not update spot prediction when needed
- DD cactus would not disclose what item was stolen
- DD cactus would give an extra space on item loss
- DD cactus would trigger at inappropriate times
- Players could fall through holes in the DD cactus
- Warp to Star was not warpin' on DD
- Star Schmoover could appear in DD shops
- Candy Cannon scores were not syncing correctly
- DD warps could be used twice
- New trap ownership due to the effects of Ghoul Mode was not synced between day/night versions of DD
- Shop appeared above DD pyramid
- Spike did not reduce roll by 5
- Some barriers would not return after Sandy Cannon used
- DD time not reverted to night after O³
- DD cactus send back didn't work
- A space on DD counted twice
- Extra space in spike dialogue
- Stages complete stat book page incorrect in Doubles
- DD Star Seller yelled at you from across the map
- Sandy Cannon could cause a Ztar seller to appear at inappropriate times
- SS board overview broke sound for 1st star purchase
- Misplaced clock on DD clock tower
- Single Use Star Seller got raptured during DD cutscene
- Grammar error on DD temple cutscene
- DD cactus could result in negative stars
- Sandy Cannon would sometimes display with the wrong chat color
- Star Seller could oversleep on DD
- DD temples would tp spectators too aggressively
- Chance Time spot event only modified active DD board
- Landing on the same space as 2 other players would not start a micro duel
- No merchant on the night shift at 1st DD shop
- 2nd DD pyramid allowed 1 space backwards traversal
- DD temple coins not counted toward "coins from challenges" stat
- 2 players skipping the last board cutscene message would cause a softlock
- Canceling Turtle Hockey practice enabled pvp for spectating players
- Turtle Hockey summoned fireworks even if the occasion didn't warrant pyrotechnics
- Letter case error in a PP tellraw
- Players with an active Ghoul Mode would lose invis upon dying in a challenge
- All players could lose Game Theory
- Inferno/Fire Trap coins were miscategorized in stats
- DD hanging shop signs were ugly
- Some air blocks not replaced with barriers in DD cave
- Players could jump into the duel initiation area on DD
- Swapping into port 1 could give incorrect team color
- Ghost Mode happens (when it shouldn't)
- Cycling daytime on DD would not take Minions with
- Swapping out players in doubles could reset board stars
- Aqua team could get hit by each other's anvils (cute)
- Gold Bar description missing from hover text
- DD temple could generate a labyrinth with no exit, a maze with no prize
- Turn player would glow during DD day/night cutscene
- Player swapper hesitated to work
- DD shops closed too early on last turn in doubles
- Players could get softlocked in Obstacle Field
- Trap Counter did not update correctly
- Issue with Balance Beam generation
- Visual bug caused DD Star Seller to not appear for some players
- Star Schmoover and Star Setter were in Goodie/Treasure Bag item pool
- Incorrect entity cleanup command on turn end
- Coin piles could spawn on DD Ztar Seller
- Welcome book listed an outdated board count