Minecraft Party Beta 2.44
Additions
- HP in action bar in What the Cluck?
- Suburbia Scramble plot info above board
- Swap investments added to Chance Time for SS
- Star count next to player names in text displays
- Tier 4 buildings on SS
- Players can now toggle 8 "starting items"
- Random starting items
- Magic Dice alerts players if the effect of a different item will add to their roll
- SS investment signs now ask the player to confirm their investment
- NEW MINIGAME: Power Towers
Changes
- Free item pickup sound volume reduced
- 8 player racing minigames now end automatically when the 6th player finishes
- Players are now closer to the ground in What the Cluck?
- Slightly increased the movement speed of Pac Cube
- Treasure Bag item pool updated to include latest items
- Slightly increased slime speed in Slime Time
- Players no longer require OP permissions to load player names in the stat book
- Players are now prompted in chat when passing the PT flying chest challenge
- Pickpocketer and Pocket Plunderer are no longer available in the 1st shop on PT
- PT lighthouse updates highlighting less frequently to reduce lag
- Chance Time sound effect synced to title text
- Stats book now lists all players in Mega Party
- Hats are now updated upon returning to the hub
- SS now uses time set instead of custom sky color
- Updated how spectator teleports are handled on the board
- Eliminated players sticks are now confiscated in Rock, Paper, Scissors, Chase
- Updated information in SS board description
- Updated SS Diversification bonus star to resolve ties more frequently
- Changed the blocks in Rainbow Run to dark gray concrete
- Updated credits
- Jumpers in Space Jumpers now get slow falling
- Settings room reorganized
- Buying an item at a shop is now announced in white instead of aqua
- Players are now allowed to jump in duel waiting area
- Moved spectator tp location for In the Zone to be in-bounds
- Magenta event titles are now magenta in the RR board description
- Removed spaces left from actionbar during RR drum challenge
- Removed Mouse Trap jumping for speed tip from rules
- Adjusted Cl space spacing
- Minigames no longer advise players to mash jump for speed
Fixes
- Residual Twice Dice failed to clear from free item pickup
- P8 selector was not cleared from inventory after item use
- Crossbow did not reload in Treetop Hop
- Spectators would sometimes tp incorrectly when returning to board
- Extraneous barriers on LC
- Rolling a 1 on Magic Dice would roll Binary Dice
- In Mega Party, players could fall in the drink on Hungry Hungry Humans
- Go Fish! ended in a draw immediately
- LC did not have a shop message on the last turn
- Runner failed to end
- Players could fall off the map in Bombs Away! before the game started
- Enhanced items in hub didn't shimmer
- Gold Rush pickaxes had full durability
- Players were unable to jump in Hoopin' n' Swoopin'
- Power Pellet sound played at incorrect times on PM
- PM Power Pellet ability sometimes failed to expire
- Farming Frenzy awarded points for breaking underage crops
- Placing a trap while on the ladder on PT would cause a downwarp below the board
- Star Price display was not moved with the seller when a Star Setter was used
- Players could skip the space after a launcher on RR
- 2v2s would not start for odd player counts
- Pablo wouldn't snitch on who hired him
- Players would be perpetually falling during What the Cluck? setup
- Runner ended prematurely when 3/6 players are eliminated
- SS text displays didn't update
- Binary dice texture erroneously displayed as the 1st frame of the roll animation for any roll
- Twice/Thrice Big Dice rolled slowly
- Missing bench armrest in game end room
- SS star items do not match plots in Mega Party
- Poor people could gamble on LC chest keys
- Players could escape the start box early in Raft Racers
- Starting items are not displayed in chat on turn 1
- Candy Cannon shop signs had incorrect text color
- Players could not jump in Betris
- Cl tp to start didn't work on stolen turns
- Missing player handling continued to run every tick even after the player rejoined
- Rock, Paper, Scissors, Chase did not end for odd player counts
- Player eligibility detection for micro duels would fail in some cases
- Players would get repeatedly teleported back to the board during the star ceremony after playing on Cl
- RR metronome looked jank in 1.21+
- Memory Lane failed to render for spectators of 4 player games in reduced cutscene mode
- Returning to the hub after the game ends could cause 2 songs to overlap
- Chance Time give random item transaction would not be announced in chat if the giving player had no items
- Trying to start a doubles game under certain conditions could result in multiple players having the same player slot