Minecraft Party Beta 2.42
Additions
- Decorative headlights on vehicles on SS
- Honey Boost/Zoom now have a rare chance of being granted by orange spaces
- Arrow pointing to Picnic Panic in SS
- Minecraft Party 2 Music slider in audio settings
- Custom biomes on various boards
Changes
- Solidifying in Block Buster is now done by standing still instead of dropping an item
- Cl chocolate river is now liquid
- Cl sky is now magenta tinted
- Redecorated LC
- Modified PT water color
- Cauldrons in MG now have colored fluids
- Fog in Quick Draw is now tinted orange
- Adjusted "last 5 turns" music timings for some boards to loop cleaner
- Mouse Trap rules now tell the player they can jump to go faster
- Updated MG elevator animation
- Turn Stealer value is now double that of Turn Skipper in MG altars
- Star Shards are now capitalized properly when converted
- Rewrote Path Finder rules for clarity
- Updated sound channel info in Dragon Doom rules
- Port Priority beacon beams are now black to improve contrast against the skybox
- Added extra blocks to some Hole in the Wall walls to better hint where the player needs to stand
Fixes
- Approaching the hub from below as a spectator would send you plummeting
- Typo in What the Cluck? rules
- What the Cluck? cauldron could be entered
- Players with high ping would appear to fall through the platforms in Platforms on their client
- Typo in Freeze Trap description
- Port Priority took its sweet time to teleport spectators
- Having a Minion Pet land on a magenta space on SS would update the nearest restaurant to the player instead of the pet
- Players would sometimes be able to wander around client-side after landing in Rocket Launch
- Some blocks on MG were out of place near the spider challenge
- Not all relevant duel tags would be cleared after a duel
- Players could get stuck on the 1st MG magenta space due to barriers not clearing
- MG altars gave Player Swipers with incorrect item descriptions
- Hide & Seek arena needed roof repairs
- 1v3 cutscenes would display incorrectly for groups of 5-7 players
- In the Zone (1v3) would put players in the wrong starting positions in lobbies with over 4 players
- Player Swiper updated action bar for non-turn players
- Ghost Hunt still had outdated information in the rules
- Mine Your Business did not handle odd player counts correctly
- Market Mayhem would place non-players on the scoreboard if they were in adventure mode
- 1v3 minigames would not start correctly from quickplay with 5-7 players in lobby