Minecraft Party Beta 2.40
Additions
- Redundancy to scoreboard updates
- Dynamic shop prices
- Gamepad in LC submarine
- Death messages in Snow Wars
- Better spectation in Snow Wars
- Bucking without charging in Ravager Rodeo
- NEW BOARD: Suburbia Scramble
Changes
- Updated Color Chaos arena (it's dope now)
- Pipe Canyon paint challenge now gives the player 5 more seconds to complete
- Improved directions in Cave Parkour
- Mooshroom Grotto altars now list enhanced items in their text displays
- Removed some of the fences from Knockout arena
- Candyland path challenge is now free to attempt
- Covered bottom of Lost City dome
- The helmet in Space Jumpers is now called a "Space Helmet"
- Replaced lanterns with soul lanterns on the aqua side of Boom Carts
- Battle minigames in Mega Party Grand Prix mode now payout the top half of players as opposed to the top 2
- Creeper now has more red in the eyes in Creeper's Crazy Combustion
- Hub is now less aggressive about removing your spectator status
- Lost City chest shop now restocks at the beginning of a day/night cycle if all keys have been used
- It is now easier to heard cats in Cat Catchers
- Prevented players from going the wrong way in Take Flight
Fixes
- Star Safe description still read "Star Protector"
- Players could get an infinity bow in Boss Brawl by dropping their bow
- Hitting 2 players as time ran out in Ravager Rodeo would cause a softlock
- Bew would go to the Boss Battle arena if it was played during Pipe Canyon
- Crossbows had infinity in Boss Battle
- Death messages would display during Knockout
- Ravager Rodeo would sometimes fail to end when the timer ran out
- Shops did not force players to discard an item if their purchase put them over the item limit
- MG Poison Mushroom approach message did not display
- 2nd Twinion pet would not trigger it's space if it was not moved
- Disconnecting while returning to the board after a minigame would cause a softlock
- There was a hole in the Lost City victory room
- Any Double Star Discount won from MG altars displayed incorrect hover text
- Double Star Discount had a typo in hover text
- Double Star Discount would not be quantified correctly
- Double Star Discount was not usable in trades
- Cancelling a game on the same turn as a Clock was used would cause Clock related text to appear in the special event ceremony of the next game
- Players could get stuck in MG waterfall
- Players could get stuck in certain places on Lost City
- Typo in text that appears when Double Trouble is Doubled
- Traps placed on a certain space in Lost City could be triggered twice in the same turn by the same player
- Players would glow during coin minigames if reduced cutscene setting was enabled
- Updated Tanks rules to reflect new mechanics
- Duplicate player names would briefly appear on the scoreboard after the LC guardian boss was defeated
- Pocket Plunderer was still listed in shops as "Coin Robber"
- Several item scores did not update correctly when a player was swapped out mid-game
- Placing a trap would sometimes cause the player's pawn to get stuck in the ground
- Viewing the board after using a Premium Reroll Token could cause a softlock
- Shops would still close on what would be the last turn of Turn mode in Star Race mode
- One of the rule tellraws in Ravager Rodeo would display the 1v3 and 2v6 versions of the same message
- Game Theory gives the incorrect item to end the minigame
- Spectators joining mid-game would be unable to see the turn bar
- Ravager Rodeo would sometimes fail to eliminate struck players
- Labyrinth would not end if the player placed the 2 gold bars in different inventory slots
- If a player dropped their egg in Mouse Trap, they would never get it back.
- Players were able to attack each other after dying in Space Jumpers
- Ravager Rodeo charge would not work in some circumstances
- Manually selecting an out-of-bounds minigame ID would break the game.