Minecraft Party Beta 2.24
Additions
- Labyrinth now tracks your ingots collected on the HUD (𝓍/2)
- 6 new spaces on Port Town to improve traversability
- Tellraw messages now include specific keybinds in some directions
- Lights on Mr. P's dock on CP for seeing at night
- Arrows at new Port Town junctions
Changes
- Hub is now reset when exiting quickplay
- Speed Builders and Port Priority now end when 6/8 players have finished in an 8 player Mega Party
- Player 7 now has brown concrete in Don't Push My Buttons
- Improved lighting in Deuce
- Each player now gets their own raft in Tanks
- Updated media room and playtester skulls
- Fire and Ice trap descriptions now include number of uses in their item descriptions
- Made some changes to space layout on Pipe Canyon
- Magenta Spaces in Zen Garden now count towards luck star
- Added strafing controls for rotation back to Betris (now any of the 3 control methods will work)
- It is now more expensive to steal a star via Bew (40×ꉻ → 50× 50×ꉻ) (except on Port Town)
- Moved Bew entry point in Pipe Canyon
- Cancel item is not given right away in Grand Prix mode
- Players are now teleported facing the "Go Back" sign when entering the cubby room
- Resetting the minigame pool between games will now be set to "off" by default
Fixes
- Rules in Tanks did not alternate colors
- Several board-specific stats were not transferred when players were swapped out
- ZG music disc challenge instructions sign was blank
- Using a Minion Pet to activate the ZG Star Shuffle event would render the turn player unable to participate
- The last player to die in Hole in the Wall was sent to Hell instead of Limbo
- MG spider eye and poison mushroom challenges have unlocked barrels nearby
- Disconnecting from the game during a Roll Off would break the Roll Off
- Center Park was missing a block near Mr. P
- Goodie Bag was still referred to as "Bag O' Items" in chat
- Some blocks were missing from the Betris build
- "Winner take all" coin distribution was not compatible with Grand Prix mode
- Grand Prix victory platform was not cloned properly after team minigames
- 2nd and 3rd place were not correctly awarded 2× payout when appropriate in Grand Prix
- The boats of deceased players did not disappear in Tanks
- Battle minigame pot was handled incorrectly in Grand Prix
- New Port Town paths had traversability issues due to barriers
- A handful of spaces on Port Town were not being counted
- One of the spots by the PT whirlpool was not tagged correctly
- Crazy Clock still has turn mode description when obtained in Star Race mode
- Special events would goof up the scoreboard
- Stars can spawn on paths that no longer exist in Port Town
- Permanent board entities were not spared from the kill command in Star Race mode