Minecraft Party Beta 2.20
Additions
- Angry villager particles when hit in Boom Carts
- Icon showing if a player has a spirit shield appears on Bew menu
Changes
- Hub music now plays over music disc output channel
- Nerfed knockback level for team of 2 in 2v6 In the Zone (IV → III)
- Pac-Maze warps now use hotbar-based menus instead of chat-based menus
- Lone players now receive haste in Mouse Trap
- Arrows now disappear once they have landed in Boss Brawl
- Increased duration of 2v6 Mouse Trap (40s → 55s)
- Tunnel o' Fun rules are now resource-pack friendly
- 1v3s no longer playable with 5, 6, or 7 players in quickplay
- Stocking Up advancement now requires using 4 items in 1 turn to be collected
Fixes
- Pairs scoreboard would not render correctly on game start
- Sidebar would not display during a Duel menu, Chance Time, or Roll Off
- Pac-Maze shops did not open for players who have taken warps
- In the Zone rules did not reflect Knockback level reduction
- Pac-Maze power-pellets allowed players to send their own teammates back to start
- Some of the Pac-Maze walls did not change color after the special event
- Chat message for getting a Mini Dice from a free item pickup placed the hover event on the wrong text
- Players were able to place traps on Power Pellet spawns (non-spaces) in Pac-Maze
- Stats book rendered incorrectly after pairs/doubles mode
- TNT would explode instantly when thrown in Bombs Away!
- Under certain conditions, the game would erroneously report a draw for the Gold Star.
- Some players prefixes did not display on tab list
- Some players did not receive credit for the final checkpoint in Pearl Hurl
- Players did not receive fire resistance after drinking the potion on Floating Islands
- Extra word in one of the FI quest tellraws
- Players did not receive strength after drinking the potion on Floating Islands
- Players retain their inventories from the board at game end
- Playing Star Race mode would break movement detection in subsequent games
- Extraneous barrier was above board on Mooshroom Grotto
- First junction on MG was impassible
- Honey Boost bonus movement would not stack if multiple were used in one turn
- Some functions were still not compliant with new command syntax
- Canceling traps would kill several necessary board entities
- Error with one of the Zen Garden star spawns
- Shop messages would appear at inappropriate times on Zen Garden
- Scrambling board spaces on ZG would result in too many Blue spaces
- 3rd place minigame tellraw was inaccurate if there was a tie for 1st
- Short grass did not get killed when dropped in Block Buster
- ZG trident challenge teleports out of bounds players incorrectly
- Dumb stupid sign that's wrong about everything in Hide & Seek attic
- Devin's RNG was skewed towards bad outcomes