Minecraft Party Beta 2.2
Additions
- Non operators are now able to explore the map again
- Easy-to-read star cost display above Lost City
- Phantoms have arrived in Dragon Doom
- Boss Battle now outputs total damage per player in chat at game end
- New victory room for Floating Islands (now with an audience)
- Overwriting a trap by placing a 2nd trap atop it is now a toggle in settings
- 2v2 variant of Meat Slap for doubles mode
- Players can now wager any amount of coins from 10-40 in addition to existing options
- Players can use "/trigger Spectate" (even if non-op) to enter spectator mode on the board for better visibility.
- NEW BOARD: Candyland
Changes
- Tile Capture now ends automatically if all tiles are captured
- Hats now remain equipped in the minigame selection room
- Added a wall to Horse Race to prevent confusion on one of the paths
- Players are briefly granted resistance in Lost City's guardian boss fight so they can get their bearings.
- "next_turn" function now removes team tags from spectators
- Removed death messages from Take Flight
- Disabled fall damage in Pearl Hurl
- Put more arrow signs in Pearl Hurl to aid navigation
- Removed spooky invisible dolphins from guardian boss arena
- Block Buster no longer locks spectators into one arena in doubles mode
- Other team losing coins no longer appears on yellow space outcomes if they don't have any (doubles)
- Restricted spectation box choice in Button Search in doubles mode to prevent ghosting
- Teammates now always spawn across from each other in Platforms in doubles mode
- Players now tie if they fail the same round of Color Chaos, even if their deaths are a few ticks apart.
- Made some lighting changes to Rainbow Run to make the game easier to see at night
- Modified a cave in Pearl Hurl to make it look more natural
- Swapped out some items in Port Priority for more familiar ones (no more "guess the shard")
Fixes
- Eggcellence only awarded one player the win if gold team won in doubles mode
- Points scoreboard displayed team stars in some minigames (doubles)
- Floating Islands well looked bad
- Several typos in quest dialogue
- Dropper could generate rings partially out of bounds
- Mineshaft Madness would put lava in the hub
- One Shot Wonder was rolled multiple times in the same game
- Floating Islands Racing Star tellraw did not sum laps completed for doubles teams at end of game
- Players found new and creative ways to not spawn in the right spot before the game starts
- Deaths did not work correctly in One Shot Wonder
- Hardini premature ejaculation when players walked above him
- Hardini used his magic to try to keep you with him after his challenge
- Same team could appear twice in Chance Time
- A yellow spot outcome was bad at math (mistitle)
- Tedious Tasks put spectators on the scoreboard at the end
- Grammatical error when no players are eligible for a duel
- One of the teleporters broke down in Floating Islands
- Removed player mortality from Turtle Hockey
- Orange space would cap teams at the player item limit instead of the team item limit
- Players could get trapped in starting hub
- Podiums did not load correctly for draws
- One Shot Wonder did not give players arrows on respawn
- Star Race mode displayed bonus stars in chat even when the corresponding star was disabled
- Spectating players could escape the board area