Minecraft Party Beta 2.19
Additions
- Shopkeeps on Mooshroom Grotto
- Shopkeep dialogue on boards that do not yet have it
- Shopkeeps on Port Town
- Star Race boss bar now shows # of Stars being played to
- Star Race boss bar value now shows the 1st place players # of stars → target # of stars
- Time limit in Raft Racers
- Players are now warned if they attempt to use a queueable item while they already have an item queued.
- 2 New paths in Cave parkour
- NEW ITEM: Bag o' Items - Gives 3 random items immediately (cost: 30 Coins) (will not give Crazy Clock or Star Stealer)
- New sidebar layout now displays Coins, Stars, and placement simultaneously.
- 1.20.4 Supported
Changes
- Music now plays on the Master track
- Floating Islands now removes the fire res potion from all players quest items upon the scrap being retrieved.
- Floating Islands now announces scrap quest completion
- Glass panes in Betris have been replaced with barriers
- Increased duration of Mouse Trap (60s ??? 70s)
- Gold Rush now spawns more items
- Increased Gold Rush belt speed
- Zen Garden disc challenge now removes extraneous mob drops on end
- ZG victory room now has barriers preventing players in 5th place or worse from fleeing their humiliation
- Dropping the void minigame item now gives you a new void minigame item should you so need it
- MG poison mushroom challenge lore updated
- Cleaned up the scenery in Pearl Hurl
- Updated media section in credits room
- Replaced black concrete in Speed Builders with dark gray
- Market Mayhem villagers now trade flint instead of feathers for resource pack compatibility
- Mouse trap arena gets to live just a little bit longer before getting deleted at game end
- Mouse trap will not end instantly if the trapped player still has axe durability
- Removed prefixes from pac-cube sidebar
- Player numbers now show in tab list
- Labeled chests in chest shop on Lost City
- Reworded description of Double Trouble
- Surprise shop setting is now enabled by default
- Updated datapack to be compatible with 1.20.4
Fixes
- Item room in hub was missing blocks from the build
- Roll bonus subtitles were not cleared on game cancellation
- Floating Islands finish line would sometimes count as a black space
- A specific barrier didn't clear correctly on FI
- FI gave shopkeep dialogue when passing the lava pool
- Path to end portal room on FI sometimes counted as black space
- Greg would lie to players if his needs had already been met
- Shops are still available on last turn if Surprise Shops is enabled
- Market Mayhem could not be voided after practicing
- Coral block in Mouse Trap kept dying
- Canceling a game would delete special hat privilege from winners
- Duplicate armor stands were present on the board
- Hole in Zen Garden barrier floor
- Communism did not work properly in Pairs
- Star Shuffle didn't work if some players had triggered spectate
- If one of the bosses died in 2v6 Boss Brawl, they would not be placed into spectator
- One of the Zen Garden star spawns would clip a player into the ground if they warped to it
- Starting the game would not stop the hub music from playing
- Gold rush gave teams redundant prefixes
- Players could spawn in the corner opposite their teammate in the minigame cutscene in Doubles
- Shopkeep dialogue appears at an inappropriate location on Mooshroom Grotto
- Swapping out players did not transfer MG bonus star score
- Battle minigame winner could fall off the podium
- Pac-Maze was asymmetrical
- Some walls were missing on MG
- The bottom of runner could drop out when a player fell
- Hardini punished players for ignoring him by teleporting them outside the play area
- Lost City Guardian Boss respawn countdown does not change dynamically with # of players
- Stray barrier block at star Seller in Lost City
- Disabling Surprise Shops also disables item description text above shop signs
- There is now light in Meat Slap
- Triggering an ice trap would inform everyone that a player had "got by hit by" the trap.
- Rick kept his lack of inventory a secret if he ran out of keys on Lost City
- One of the shops on LC would allow players to purchase items without committing to the path the shop was on
- Players would lose any special dice from their queue if a roll off occurred between activation and utilization
- Lost City could have 1 Coin stars if the special event was set to "random"
- Spot skipping failsafe was causing more problems than it solved
- Fight Fight Fight didn't restart after being practiced
- Double Bagel advancement would not appear in chat when unlocked