Minecraft Party Beta 2.17
Additions
- Mega Party Mode compatibility to Hungry Hungry Humans for 5, 6, 7, 8, or 10 players
- In the Pipe from Mario Party 2 now plays in the lobby
- New playtesters in audience
- New "Poison Mushroom" event on Mooshroom Grotto
Changes
- Made it harder to leave your podium in the free for all podium room
- Increased stalactite regrowth speed in Dripstone Dance (??4)
- Enabled automatic health regeneration in Bridge Crossing
- Increased minigame payouts for "middle of the pack" players
- Mitigated risk of shipwreck in Raft Racers
- Sky Fly now tells you to fall if you get stuck on the bars
- Tridents now knock down more dripstone per trident in Dripstone Dance
- Finding the Easter Egg in the hub now temporarily removes your hat
- Reduced chance of getting a Star Schmoover from the MG star altar
- Green Space outcomes are now weighted dynamically based on total coins in play
- Mooshroom Grotto's bonus star is now decided by coins sacrificed
- Reduced max Fire Trap activations (∞ → 3)
- Reduced max Ice Trap activations (∞ → 3)
- Removed cacti from Meat Slap arena
Fixes
- The lone player could escape the fence in Dripstone Dance
- Players could lose items in Bridge Crossing
- Some minigames failed to end when their timer expired
- Players were able to beneath the barriers on Mooshroom Grotto before turn 1
- Bombs Away! would not clear all effects when voided
- Returning to the board would sometimes say weird things in chat
- There was a wall on one of the paths in Horse Race
- Some minigames would still be in the rotation even when playing with an odd player count
- Players unable to keep their grubby little hands off of the command line to troll their friends could cause a hole in the middle of Mooshroom Grotto's barrier floors to appear in some cases
- Selecting the Variety altar in Mooshroom Grotto would trigger a roll
- Voiding Tunnel o' Fun did not remove slow falling
- Spelling error in MG Cauldron Challenge instructions
- Missing red mushroom block in MG Cauldron Challenge
- Dragon Doom would sometimes spawn a player in the ground
- Players were unable to start a game normally after playing Quickplay
- Pac-Maze failed to summon entities for Player 1
- Pac-Maze Power Pellets could not be collected
- Using a Crazy Clock could cause same-space duels to initiate at incorrect times
- Capture the Flag would not generate flags if players readied up too quickly
- Using the OP turn skipper before the game started would break everything