Minecraft Party Beta 2.14
Additions
- Confirmation message when Double Trouble ends
- Minecraft Party 2 Resource Pack v1.0
- New armor stands in audience
- ZudBud in media section
- Clarifying text to trap deployment instructions
- Thehappywheels1 in media section
- Minecraft Party 2 Resource Pack v1.1
- Prompt to stand in a cubby on Game Start (pick teams/spectators)
- Board complexity ratings added to hub signs
- NEW BOARD: Mooshroom Grotto
Changes
- Reworked Battle Minigame coin distribution
- Updated Warp to Star description for clarity
- Removed redundant steps from altar shard quest on Floating Islands
- Tanks rules now specify that bottom player must be moving in order to attack
- Pac-Cube is now played at the end of any game on the Pac-Maze board
- Players are now set to spectator mode after completing the course in Cave Parkour
- Swapped out some items for resource pack compatibility
- Ghost Mode description updated to be consistent
- Coin Thief description updated to be consistent
- Players may now choose to wager their own protected star in a duel
- Modified Rock, Paper, Scissors, Chase arena to prevent dead players from seeing the opposing teams choices
- Boom Carts now has a cooldown on crouching to prevent it from becoming a mashing minigame
- Pearl Hurl paths streamlined to prevent confusion
- New texture for Twice/Thrice dice item
- You no longer receive a stack of multiple dice blocks after activating a twice or thrice dice
Fixes
- Podiums did not display correctly after playing Star Race in any teams mode
- Stats book did not display ticket score after playing Center Park
- Players didn't get placed back into adventure mode in the Hub
- Center Park arrows sometimes failed to display correctly
- Center Park arrows sometimes failed to display at all
- Lightning traps were ineffective in Pairs mode
- Some players got trapped in Center Park's slot machine after the event ended
- Mr. P lies to you to give you a false sense of security
- Landing on a trap placed by your Pairs teammate would softlock the game
- Players were able to attack each other in Dragon Doom
- Players did not spawn in the correct locations in Tile Capture
- Players did not spawn in the correct locations in Spleef
- Players did not spawn in the correct locations in Gladiators
- Players did not spawn in the correct locations in Tedious Tasks
- Flowing water was present in Go Fish!
- Floating Islands laps completed data was not being saved
- Last Player to die in Bombs Away! was punished with infinite deaths
- Coins were not distributed correctly in 4fa minigames when 2 players tie for 2nd
- Candyland Star Seller didn't care if Stars are only 1 coin, he just hated poor people
- Duels could not be voided
- Voiding minigames in MPM could break the game if not all players were connected
- Minor grammar error in shard quest dialog
- Players were able to trigger their own traps
- Minigame star coin total updated incorrectly in the event of a tie
- Steve Says couldn't be voided
- Player health was not restored after Snow Wars
- Devin's RNG was skewed towards bad outcomes