Minecraft Party 2.5
Additions
- Added new versions of 1v3s for various different player counts including: 1v2s, 2v3s, 2v4s, 2v5s
- NEW MINIGAME: Hog Riders
- Grand Prix mode compatibility for odd player counts above 4
- Language parameterization
- New battle minigame music during a special event
- Some MPIQ questions that were harder to recall are now "personalized"
- More accessible keybind options for Boom Carts as well as controls on sidebar
- Messages in chat for when a player approaches a single-use star seller on Lost City or Candyland
- Hub Translations for hats and Master Settings
Changes
- Added barriers blocking off player until player put music disc in the jukebox after beating the music disc challenge on Zen Garden
- Slowed down movement of pawns in Balance Beam
- Changed the knockback stick text color in gold for gold players and aqua for aqua players (if applicable)
- Honey Boost item is no longer consumable
- Sign pointing to ice plunge challenge on Present Palace
- Passing the side of the block in Balance Beam now counts as a checkpoint
- Raft Racers now only uses the end course
- Bew approach text now appears for all players on Mooshroom Grotto
- Translation keys for various signs across the map
- Changed how Tanks works so that the players control skeletons and the roles are unique
- Improved villager interaction detection for Odd One Out
- 4th Place no longer shows up in Stats Book for Mini-party Mode
- Changed star seller block clone coordinates on Port Town so that the star seller blocks are hidden
- Fireworks now spawn higher for single use star seller spawning event so that the fireworks do not spawn and explode inside of a barrier
- Interaction added on Bew's ship to prevent trapdoor flicking on PT
- Pearls in Pearl Hurl now glow in the color of the team of the thrower
- Changed large arena glass color in Pac Cube to be more distinct compared to aqua team's outlines
- Egg reloads happen automatically in Mouse Trap with a max of 2 instead of 1
- Light added to Fort Suits victory podiums
- Reactor Reactor micro duel now uses spooky music
- More light added to Boat Race course for checkpoint detection in case a player lags past
- Players receive night vision during Bombs Away!
Fixes
- When a player receives multiple items from an orange space during a double trouble event, the number in chat displays in the turn player's color. Now it shows in white.
- Finished player in Memory Lane were unable to switch between the other two in Mini-Party Mode
- Upgrade templates for Equipment randomly did not work
- "Rolled a" text is the same as the player color
- 1v1 Team minigames showed up as "Winners" and "Losers" during placements
- One armor stand in theater was facing the wrong way
- Text color in chat for chance time events used the first player's color instead of white
- Ravager would sometimes charge towards the players or in random directions when the charge ability was used in Ravager Rodeo
- MPIQ: 'Which of these items does _____ have?' wrong translation key
- One fence in Market Mayhem was not connected to it's neighbors
- Missing Merchant name entity translation
- Spectating chickens in What The Cluck? would kill them
- When recovering a Star Safe, the text "Star Protector" showed up
- Some ferns were still obtainable in the hub
- The word 'Sacrificial' was misspelled in a few spots
- Players would take damage at junction after witch cauldron challenge on MG
- Extra item entities after the magic cave challenge on MG would lag up the game
- If a player attempts to upgrade equipment without passing the 'between space' part, the game will teleport the player to the equipment so that they cannot switch direction post-upgrade
- "Drop coins into the altar..." message could show up after getting off of a down elevator
- Some armor stands on MG team victory room were clipped into blocks
- Occasional Chunk loading errors when returning to the board would cause the swap board spots chance time event to not occur
- Players could pick up plants in theater room and bring them back to the board
- 20% chance for when the MPIQ question "Which piece of equipment does PlayerName have in their ___ ?" to not have the correct answer as one of the choices
- Barriers did not clear in front of players when traversing on Center Park
- Players could receive "That's expensive" advancement from buying a single-use star seller
- 'Another Way' achievement sound played when the player used their warp ability and already had the advancement
- Players could trigger BoardDescription and Settings objectives outside the board
- Missing barriers in victory room for 5th place and below finishers
- Missing barrier after second shop on PT
- Missing space character in Micro Duel message after player landed
- When turn player started on the same space as an opponent with a Pocket Plunderer active and the turn player activated a Pickpocketer, the opponent's Pocket Plunderer would not steal from the turn player
- Player line did not work for a few minigames
- Wrong text display rotation for the Item Enhancer/Duplicator on FS in other quadrants that were not the default
- Collision was not disabled for every player in Hoopin' n' Swoopin
- Nametag visibility was not disabled for every player in Button Search
- Missing space in "[Player name]'s Stash Picker expires in 1 turn"
- Non-participants go into adventure mode when Bridge Crossing ends
- Toggle Music sign not translated correctly
- Removed the extra code that gave LordODragon bad luck